using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace SPGE
{
    public class UIItem: GameItem
    {
        public override string Path
        { get; protected set; }

        public UIItem(string path, Vector2 position, float renderLevel)
        {
            Path = path;
            Position = position;
            RenderLevel = renderLevel;
        }

        public override void Initialize()
        {
        }
    }
}
